Archive for April, 2006

Intro #003 : Lemmings (DMA Design)

April 27th, 2006

Lemmings Game: Lemmings [H.264] (9.23 MB) [DivX] (9.24 MB)
Developer: DMA Design
Publisher: Psygnosis
Released: 1991

Lemmings, those lovely little blue and green critters.

The idea was to guide, the required number of lemmings, safely to the level exit.

To accomplish this, you had a variety of different roles that they could be assigned, such as digger, floater, climber, blockers and others. The lemmings would just keep on walking one particular direction and just bounce off obstructions unless you changed their role. To make it that bit more difficult, the roles available were limited and differed for each level. This spawned a number of sequels and also quite a few “rip-offs”.

Awesome game! Short, simple and effective intro.

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NEW : The MODcast - Amiga Music Audio Podcast (AAC/MP3)

April 22nd, 2006

I don’t think I have enough to do with my time, so I’ve started up another podcast.

This one is dedicated to Amiga Game/Demo Music, back in the days when writing music was limited to generally 4-channels (7 if you include TFMX Pro).

Head on over to http://www.themodcast.com and check it out.

I’m determined to use my disk space/bandwidth, if it kills me!

Demo #007 : Mental Hangover (Scoopex)

April 22nd, 2006

Mental Hangover Demo: Mental Hangover [H.264] (45.69 MB) [DivX] (45.29 MB) Explicit Content
Group: Scoopex
Released: April, 1990

This is one of the “proper old skool” Amiga demos, and I think the first ever Amiga demo that I saw.

I still had myself a Commodore 64 at the time, and this just blew me away. Thanks in part to my mate Gormy I pretty much managed to wangle myself an Amiga 500 shortly after off my parents.

Nice dark soundtrack, and some good vector work, considering the time.

Sadly, I’ve had to mark this one as explicit cos of a single rude ‘F’ word rather prominently displayed.

Good work Scoopex. And thanks again for the logos!

Disk Images (.adz format): [Disk] To convert to an ADF, use either WinZip or gzip.

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New Logo from “the demoscene”

April 21st, 2006

TMB from Scoopex had left some feedback, so I got in touch with him and asked if he could get his “scene veterans” to do me some Amiga Demo Podcast logos. And he sent two back to me.

So thank you Core for your efforts. Just got to see if I can get some of the other groups to provide me with some and then I’ll rotate the banner at the top :D

Just goes to show that the site is getting some recognition, at least.

Intro #002 : Cannon Fodder (Sensible Software)

April 20th, 2006

Cannon Fodder Game: Cannon Fodder [H.264] (12.57 MB) [DivX] (14.3 MB)
Developer: Sensible Software
Publisher: Virgin Interactive
Released: 1993

Awesome point-and-click game. Simple yet very effective concept.

Intro was very simple, but very effective and the soundtrack was very, very catchy. “Stoo” does look too much like Elvis as well.

“War…has never been so much fun!”

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Demo #006 : Fruit Kitchen (Silents)

April 14th, 2006

Fruit Kitchen Demo: Fruit Kitchen [H.264] [DivX]
Group: Silents
Released: August, 1995

This was the last demo that the Silents released on the Amiga. A very sad day. It was released at “The Assembly 1995″ where it came 4th (source Amiga Demoscene Archive).

In my opinion it suffered from a problem that most Amiga demos had (after about 1992), and that was trying to do a “doom-style” first person fly through at really crappy resolutions.

As far as I’m concerned that was where the whole demoscene started to fall apart as there was too much concentration on getting “doom-style” sections and the type of innovations seen earlier in the 90s had just died by the wayside.

The demo “Blood Kitchen” advertised as ‘coming soon’, at the end of this demo, obviously never actually made it.

Demo Archive (.lha format): [LHA Archive] I’ll try and stay away from these ‘file-based’ demos in the future, and keep it to the disk-based ones, as they are better anyway.

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Broke 100 subscribers in 24-hour period!

April 14th, 2006

Excellent, it’s getting quite some attention (more than I’d anticipated at any rate).

I’ve broken the 100 subscriptions in a 24-hour period.  Not sure on the total subscribers though.

Sadly though, there doesn’t seem to be a similar level of activity on the web site. Just downloads via the feed. :(

Still, it’s better than my first estimates.

Older Amigas Needed (Donations Please)

April 13th, 2006

I’ve already come across a couple of demos that haven’t exactly played very well when it comes to running on an A1200.

Whilst I have an A600 (on loan) I’m not going to be able to run all the demos on even that, especially some of the very stubborn A500 demos there are out there.

This will also be even more of a problem for some of the games as I know there are plenty that flat refuse to run on anything other than an A500.

So I’m putting a shout out for donations (buttons at the top of the page), whatever you can spare, it’ll all help me bring you the best in Amiga Games/Demos in the future.

Thanks in advance,
Terry

Where are you from?

April 13th, 2006

To get a better idea of how many subscribers I have and where they are from I’ve set up an group on Frappr.

Please head over to the Amiga Demo Podcast Frappr Group and press in a pushpin.

Cheers.

Intro #001 : Another World (Delphine Software)

April 12th, 2006

Another World Game: Another World [H.264] [DivX]
Developers: Delphine Software
Publisher: US Gold
Released: 1991

A nice atmospheric, scene setting intro to a truly ground-breaking game.

In some ways a very similar idea to the demo State of the Art because it seems to be completely vector-based animation (I’m sure someone will tell me differently, if it’s the case), but without all the other clever stuff from State of the Art.

Update (14/04/2006): Another World has actually been updated with better graphics (only for the PC sadly) [res. upto 1280×800] and can be purchased for the lovely price of 7 EUR. Get a demo of it here.

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